Literacy Breakout Edu's are one of my favorite uses of game based learning. I've been creating Breakout Edu's over different novels and this one is tied to the book Restart by Gordon Korman. Let me know if you would like a copy of this Breakout, or any of the other ones I've created. Literacy Breakout Edu over Restart by Gordon KormanGame Name: Restart Game Designer: Stephanie Laird @LairdLearning, LairdLearning.com Content Areas: Reading Recommended Ages: 3rd-6th grade Ideal Group Size: Whole Class Suggested Time: 30-40 minutes Story: While recording Brenden’s newest viral video idea, “Dog Walker in Rollerblades,” the group came across a box with several locks. Wondering what was inside, Chase and Brenden wanted to solve the clues, but realized video club was about to begin, and they have 10 dogs to return! Can you help Chase and Brenden by solving the clues and unlocking the box before they return? You have 30 minutes to unlock the box. Your time starts now. Lock Combinations:
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CCSS: RL.1, RL.2, RL.3
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This Breakout Edu is over the book Out of My Mind by Sharon M Draper. Let me know if you would like a copy of this Breakout, or any of the other ones I've created. Literacy Breakout Edu over Out of My Mind by Sharon M DraperGame Name: Out of My Mind Game Designer: Stephanie Laird @LairdLearning, LairdLearning.com Content Areas: Reading Recommended Ages: 3rd-6th grade Ideal Group Size: Whole Class Suggested Time: 30-40 minutes Story: There’s an update for Melody’s Medi Talker, but her parents and Mrs. V are so busy helping Penny recover, they haven’t gotten around to installing the update. Rosie wants to help Melody, but needs your help in solving the clues and unlocking the box where the Medi Talker is stored. Will you help? The bus comes to pick up Melody and Rosie in 30 minutes, so time is running out! Work together, problem solve, and use what you learned in Out of My Mind! Your time starts now. Lock Combinations:
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CCSS: RL.1, RL.2, RL.3 I've been creating Breakout Edu's over different novels and this one is tied to the book Belly Up by Stuart Gibbs. Let me know if you would like a copy of this Breakout, or any of the other ones I've created. Literacy Breakout Edu over Belly Up by Stuart Gibbs.Game Name: Will Henry Jr. go Belly Up? Game Designer: Stephanie Laird @LairdLearning, LairdLearning.com Content Areas: Reading Recommended Ages: 3rd-6th grade Ideal Group Size: Whole Class Suggested Time: 45 minutes Story: Henry Hippo Junior is the new star of FunJungle and Teddy Fitzroy promised Summer he would keep an eye on Hippo River. Last night, Teddy received a text from Summer telling him she overheard her dad talking to Large Marge on the phone, discussing how the new koala is missing and they're worried the baby hippo may be next! Teddy needs your help to track down Doc, solve the mystery, and prevent anything from happening to Henry Jr.! You have 45 minutes to solve the clues, so work together. Your time starts now! Lock Combinations:
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CCSS: RL.1, RL.2, RL.3 I've been creating Breakout Edu's over different novels and this one is tied to the book Crenshaw by Katherine Applegate. Let me know if you would like a copy of this Breakout, or any of the other ones I've created. Literacy Breakout Edu over Crenshaw by Katherine Applegate. Game Name: Crenshaw's Jelly Beans Game Designer: Stephanie Laird @LairdLearning, LairdLearning.com Content Areas: Reading Recommended Ages: 3rd-6th grade Ideal Group Size: Whole Class Suggested Time: 45 minutes Story: Crenshaw needs your help! To keep Marisol from eating his purple jelly beans, he locked them in the Breakout Edu box in Jackson’s keepsake bag. The problem is, Crenshaw has been busy helping Jackson and forgot the lock combinations! Thankfully, Crenshaw left clues in order to figure out the combination and needs you to help solve the clues and unlock the box. You have 45 minutes to solve the clues, so work together, problem solve, and breakout the Jelly Beans. Your time starts now! Lock Combinations:
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CCSS: RL.1, RL.2, RL.3 Crenshaw CluesSeveral years ago, while I was co-teaching fifth grade, I used Wonder as a read aloud companion to one of our district's English Language Arts unit. Although I have since moved into an Instructional Coaching role, Wonder is still used in fifth grade. Recently, the movie was released, and I decided to create a Breakout Edu game, "We're All Wonders," students could use after reading the book. In this game, students solve a series of clues to unlock six locks and breakout. We're All Wonders! Game Name: We're All Wonders Game Designer: Stephanie Laird @LairdLearning, LairdLearning.com Content Areas: Reading Recommended Ages: 3rd-6th grade Ideal Group Size: Whole Class Suggested Time: 45 minutes Story: This morning, Mr. Browne dropped off a box containing messages from Auggie. Don’t worry, unlike the notes Julian left for Auggie and Jack, these are Wonderful. To open the box, you will need to work together and use lessons you have learned from Auggie’s life. Remember, we’re all wonders! You have 45 minutes to problem solve and Breakout. Your time starts now! Lock Combinations:
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Additional Requirements: Checkout a copy of 365 Days of Wonder from your school library. Optional: Wonder bookmarks or Choose Kind pledge to be placed inside the Breakout Box CCSS: RL.1, RL.2, RL.3 |
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