Several years ago, while I was co-teaching fifth grade, I used Wonder as a read aloud companion to one of our district's English Language Arts unit. Although I have since moved into an Instructional Coaching role, Wonder is still used in fifth grade. Recently, the movie was released, and I decided to create a Breakout Edu game, "We're All Wonders," students could use after reading the book. In this game, students solve a series of clues to unlock six locks and breakout. We're All Wonders! Game Name: We're All Wonders Game Designer: Stephanie Laird @LairdLearning, LairdLearning.com Content Areas: Reading Recommended Ages: 3rd-6th grade Ideal Group Size: Whole Class Suggested Time: 45 minutes Story: This morning, Mr. Browne dropped off a box containing messages from Auggie. Don’t worry, unlike the notes Julian left for Auggie and Jack, these are Wonderful. To open the box, you will need to work together and use lessons you have learned from Auggie’s life. Remember, we’re all wonders! You have 45 minutes to problem solve and Breakout. Your time starts now! Lock Combinations:
Setup Instructions:
Reflection Questions:
Additional Requirements: Checkout a copy of 365 Days of Wonder from your school library. Optional: Wonder bookmarks or Choose Kind pledge to be placed inside the Breakout Box CCSS: RL.1, RL.2, RL.3
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Recently, one of my building's Kindergarten teachers asked me to make desk strips that mirrored the visual phonics poster she uses. The teacher felt having something for students to refer to at their desks would help foster independence during writing. I look forward to seeing the students utilize this resource as they grow as readers and writers!
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