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LAIRD LEARNING

Restart Breakout Edu

5/18/2018

26 Comments

 
Literacy Breakout Edu's are one of my favorite uses of game based learning. I've been creating Breakout Edu's over different novels and this one is tied to the book Restart by Gordon Korman. Let me know if you would like a copy of this Breakout, or any of the other ones I've created.

Literacy Breakout Edu over Restart by Gordon Korman

Game Name: Restart

Game Designer: Stephanie Laird @LairdLearning, LairdLearning.com

Content Areas: Reading

Recommended Ages: 3rd-6th grade

Ideal Group Size: Whole Class

Suggested Time: 30-40 minutes

Story:
While recording Brenden’s newest viral video idea, “Dog Walker in Rollerblades,” the group came across a box with several locks. Wondering what was inside, Chase and Brenden wanted to solve the clues, but realized video club was about to begin, and they have 10 dogs to return! Can you help Chase and Brenden by solving the clues and unlocking the box before they return? You have 30 minutes to unlock the box. Your time starts now. 

Lock Combinations:
  • 3-Digit Lock ​ 982   (Solved using the film strips)
  • 4-Digit Lock 8263 (Solved using text messages and map)
  • ABC Lock  START (Solved using the bold letters in the quote on the cipher wheel)
  • Directional Lock  ←←↓→ ↑ (Solved using the cipher wheel and questions)
  • Key Lock  Taped to a football (Solved using the decoder lens and red clue)

Setup Instructions:
  1. Print out all clue cards
  2. Cut apart and put together the cipher wheel
  3. You'll use invisible ink to write the following numbers on the back of the film strips: Write 9 on the "How to Clean Your Tricycle;" 8 on "Leaf Man;" and 2 on "One Man Band).​
  4. Cut apart film strip pieces that have the words on them. 
  5. Place flashlight and cipher wheel in small breakout box. Lock with the key lock.​
  6. Place the film strip pieces and the map in another small box. Lock this with the ABC lock.
  7. Hide all clues and decoder lens around the room.
  8. Tape the key to the football
  9. Using the hasp, the directional lock, the 3 digit lock, and the 4 digit lock, lock the Breakout Box.

Reflection Questions:
  1. How did your group utilize each individual’s strengths?
  2. How did you contribute to your team?
  3. Did everyone in your group have an opportunity to contribute?
  4. Describe a moment in the game when your team worked well together.
  5. How could your group have been more effective?

Additional Requirements: 
  1. ​Decoder Lens
  2. Football
  3. UV Pen
  4. UV Flashlight
  5. 2 small breakout boxes or bags

CCSS:  RL.1, RL.2, RL.3
26 Comments

Out of My Mind Breakout Edu

5/11/2018

4 Comments

 
This Breakout Edu is over the book Out of My Mind by Sharon M Draper. Let me know if you would like a copy of this Breakout, or any of the other ones I've created.
Literacy Breakout Edu over Out of My Mind 
by Sharon M DraperGame Name: Out of My Mind

Game Designer: Stephanie Laird @LairdLearning, LairdLearning.com

Content Areas: Reading

Recommended Ages: 3rd-6th grade

Ideal Group Size: Whole Class

Suggested Time: 30-40 minutes

Story:
There’s an update for Melody’s Medi Talker, but her parents and Mrs. V are so busy helping Penny recover, they haven’t gotten around to installing the update. Rosie wants to help Melody, but needs your help in solving the clues and unlocking the box where the Medi Talker is stored. Will you help? The bus comes to pick up Melody and Rosie in 30 minutes, so time is running out! Work together, problem solve, and use what you learned in Out of My Mind! Your time starts now.

Lock Combinations:
  • 3-Digit Lock  473 
  • 4-Digit Lock  5985
  • ABC Lock  OLLIE
  • Directional Lock  ← ↑ ↓ ← →
  • Key Lock  Taped to a photo of the brain 

Setup Instructions:
  1. Print out all clue cards
  2. Put together the cipher wheel
  3. Place the cipher wheel in the small Breakout box
  4. Set the locks
  5. Lock the small breakout box with the 4 digit lock
  6. Place all other locks on the large Breakout box using the hasp
  7. Tape the key to the back of the brain photo
  8. Hide all clues and hint cards

Reflection Questions:
  1. How did your group utilize each individual’s strengths?
  2. How did you contribute to your team?
  3. Did everyone in your group have an opportunity to contribute?
  4. Describe a moment in the game when your team worked well together.
  5. How could your group have been more effective?​

CCSS:  RL.1, RL.2, RL.3
4 Comments

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