Four days a week, I have the privilege and opportunity to support our first grade team during their MTSS (multi-tiered systems of support) time. I have planned a helped facilitate several enrichment activities for first grade students who have already met the end of year reading benchmarks. Earlier this year, students researched animals and created Who Would Win books. Now, they are working on story retell (CCSS RL 1.1, 1.2, 1.3) using Bloxels as we read High Time for Heroes by Mary Pope Osborn. To help facilitate the process, I created a guidebook for students to use (see photos below). As for structure/pacing/routines, we meet for 25-30 minutes, four times a week. During those times, we read a chapter and complete the planning guide section on Mondays and Thursdays. Tuesdays and Fridays are spent creating the game level for the chapter we read the previous day. The first week we did take a little extra time getting familiar with Boxels (both the kits and the app), and creating the main characters, Jack and Annie. To date, we are about halfway through the book, and the first graders are enjoying collaborating with their partner, problem solving how to create the game, and look forward to publishing their game in the near future! The photos below are from a few of their level creation days. Stay tuned to see the finished project. If you would like a copy of the guidebook, please let me know! Update March 2020:
Unfortunately, due to the extended school closures from Covid-19, this group wasn't able to meet again to finish the book or the Bloxels game. It's a disappointing way to end our time together!
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I've been creating Breakout Edu's over different novels and this one is tied to the book Belly Up by Stuart Gibbs. Let me know if you would like a copy of this Breakout, or any of the other ones I've created. Literacy Breakout Edu over Belly Up by Stuart Gibbs.Game Name: Will Henry Jr. go Belly Up? Game Designer: Stephanie Laird @LairdLearning, LairdLearning.com Content Areas: Reading Recommended Ages: 3rd-6th grade Ideal Group Size: Whole Class Suggested Time: 45 minutes Story: Henry Hippo Junior is the new star of FunJungle and Teddy Fitzroy promised Summer he would keep an eye on Hippo River. Last night, Teddy received a text from Summer telling him she overheard her dad talking to Large Marge on the phone, discussing how the new koala is missing and they're worried the baby hippo may be next! Teddy needs your help to track down Doc, solve the mystery, and prevent anything from happening to Henry Jr.! You have 45 minutes to solve the clues, so work together. Your time starts now! Lock Combinations:
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CCSS: RL.1, RL.2, RL.3 Several years ago, while I was co-teaching fifth grade, I used Wonder as a read aloud companion to one of our district's English Language Arts unit. Although I have since moved into an Instructional Coaching role, Wonder is still used in fifth grade. Recently, the movie was released, and I decided to create a Breakout Edu game, "We're All Wonders," students could use after reading the book. In this game, students solve a series of clues to unlock six locks and breakout. We're All Wonders! Game Name: We're All Wonders Game Designer: Stephanie Laird @LairdLearning, LairdLearning.com Content Areas: Reading Recommended Ages: 3rd-6th grade Ideal Group Size: Whole Class Suggested Time: 45 minutes Story: This morning, Mr. Browne dropped off a box containing messages from Auggie. Don’t worry, unlike the notes Julian left for Auggie and Jack, these are Wonderful. To open the box, you will need to work together and use lessons you have learned from Auggie’s life. Remember, we’re all wonders! You have 45 minutes to problem solve and Breakout. Your time starts now! Lock Combinations:
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Additional Requirements: Checkout a copy of 365 Days of Wonder from your school library. Optional: Wonder bookmarks or Choose Kind pledge to be placed inside the Breakout Box CCSS: RL.1, RL.2, RL.3 |
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